Recently I caught up with Alan Hedgcock and Cliff
Wallace of Creature Effects, a dynamic UK based special effects
house. I spoke with them about their part in the recent thriller 28
days later and what it's like working with directors like Ridley
Scott, Steve Norrington, Clive Barker and Ken Russell. Ladies and
Gentlemen, speaking on behalf of Creature effects, Mr. Cliff
Wallace.
NE-FX: Thank you very much
for sharing your time with me today. Between you and your partner
Alan Hedgcock you have some pretty amazing credits! From Hellraiser
and Hellraiser 2, to Death Machine, Lair of the White Worm, Black
Hawk Down and of course 28 Days Later. That's a pretty amazing
range of directors and film styles. What draws you to a
project?
CW: Only the need to make some
money and keep going really. Creature Effects is ten years old this
year and that's something of an achievement, but we'd be lying if we
said that every job that we do excites us wildly. The trick is
finding something in that job that makes it worthwhile for you - so
you try and use a material or an approach that you haven't
tried before and try and get something out of it other than just a
paycheck.
NE-FX: I can guess from your
filmographies, but I would like to know, How did you two
meet?
CW: We met at Bob Keen's company -
Image Animation, I had probably been there about a year when Alan
turned up. Bob has always had an enormous talent for spotting
potential and enthusiasm in people, even when, in my case certainly,
the skills were pretty embryonic.
NE-FX:
Whom did you learn from and how did you get your
start?
CW: I don't think I ever considered
working in makeup effects until I saw 'the Howling', although I'd
always been interested in horror films and literature. My list of
influences is probably much the same as a lot of other guys I know
who do this, I was brought up on Thunderbirds, and (Ray)
Harryhausen
movies, Hammer and
Amicus
pics, I built Aurora glow in the dark monster kits and read the Pan Book of horror stories so I
guess Id always been drawn to the fantastique, but it wasn't until I
started seeing make-ups actually move that I got really interested.
I was in my early twenties at the time and was on a media studies
course trying to learn how to direct pop videos. I just became
obsessed and read everything I could, saw every movie that came out,
and whenever a film was being shot in England that had makeup
effects in I'd write to whoever was in charge and ask if I could go
and meet them. The first person who ever replied to me was Rick Baker, who was in
England doing 'Greystoke'.
At this time Id made nothing, but Rick was very good to me and I got
to visit a couple more times and meet Tom Mcloughlin who gave
me some foam latex to mess about with. Later I got to meet Chris Tucker who was
working on 'Company of Wolves', and there I met a guy called Dave Elsey who was a
couple of years younger than me but was actually making all this
neat stuff and was also looking to break in to the industry. We used
to go and visit Chris at his house quite often, and to practice
makeup on each other. There weren't any makeup schools back then so
it was very much a case of making stuff in your bedroom.
I churned out masks and used to sell them on a mates stall in
Covent garden market, and a researcher from a kids tv show saw them
and I got invited on the show. A company called Coast to Coast who
did the Max Headroom make-ups saw me on it and offered me a couple
of weeks work on a film they were doing. The film was called Rawhead Rex-which was based on the Clive Barker story. Id read the Books
of Blood and loved them, and while I was there I heard about another
Clive Barker project that was gearing up, and that lead me to
Bob Keen's
door. That project was 'Hellraiser
'
NE-FX: Mr. Wallace, You worked on
Hellraiser and Hellbound: Hellraiser II, what was it like working with Clive
Barker on
these projects?
CW: Hellraiser really was
the best of times for me, and Clive was a very interesting person to
be around. He was just on fire at the time, and he seemed to be in
every magazine that you picked up. He had a show on in the West End
'The Secret Life of Cartoons', his first novel 'The Damnation Game' had just come out, and he was just bursting with enthusiasm
and creativity. He was such a cool person to talk to, and he had
time for everyone. I remember being quite upset when he left the Uk
for the States. I’m still a huge Clive Barker
fan.
NE-FX: The 'Frank' make-up in the first
movie was amazing. I just have to ask, how was the 'Frank
Assembly' sequence done?
CW: Thanks. Frank
was the first time I'd ever done a multi piece makeup so I was
relieved it worked out alright. The suit was all sculpted in pieces
too, mainly because we didn't have a big enough oven. I think it was
supposed to shoot for two days, and poor Oliver Smith who played
Frank ended up having to wear it for two weeks. I didn't
really build it to last. After the first day I think it was only the
blood and slime that held it together.The Birth of Frank was shot
some time after the rest of the movie had been completed and New
Line had decided that they might have something good on their hands,
so they put in more money to shoot some new stuff. Originally
Frank had been bricked up behind a wall and he just broke out
through the plaster. I think the birth sequence really lifted the
film and it was great fun to do. Most of it was really simple.
The puppet sections, the spine coming up through the floorboards etc
were just rodded from beneath the set, there was a lot of wax
meltdown effects shot in reverse for things like the brain growing
and the organs forming. The final puppet was a fairly complicated
animatronic from another movie that we actually found in a dumpster
at Elstree studios. We stripped the old skin off and redressed
it.
NE-FX: The Hellraiser series introduced
the world to those horror icons the Cenobites. Where did the
Cenobite designs come from?
CW: There was a
couple of months before all the funding in place for the movie, and
during that time Bob Keen, who was in charge of the fx took a few of
us over to Clive's House to just brainstorm and talk Horror movies,
and I guess the designs pretty much came out of those sessions.
Clive had done a lot of drawings and had some Witkin photos and underground piercing and tattoo mags, books on modern
primitives, (this was all long before this sort of stuff
made its way into the mainstream) all this bizarre, beautiful
disturbing imagery, and these definitely colored our thinking. The one design that Clive had already pretty much figured was the
leader, Pinhead. The way he's described in 'The Hellbound Heart'-the novella on which Hellraiser's based, is
almost exactly the way he appears in the
movie.
NE-FX: I'm sure you are no strangers
to tight deadlines, what is the scariest deadline you've been up
against and what were you doing?
CW: Most
deadlines are pretty scary these days. Prep times on effects seem to
have dropped dramatically over the past ten years. I think its part
of the 'fix it in post' mentality that exists now. There’s very few
jobs you couldn't do with a couple more days on, especially if you
take our approach and always try and use a material or a method you
haven't tried before.
NE-FX: What was the
hardest/most complicated effect/character/etc. you ever did, and why
was it so difficult?
CW: One of the hardest
things we've ever had to do was for the promo for Massive Attack's 'Teardrop' . In the video the whole of the song is
sung by a foetus inside the womb. We built a silicone radio
controlled puppet that was hooked up to computer which in turn was
hooked up to a DAT recording of the song. Theres nothing else in the
video... Just the baby. Before the shoot we'd been most worried
about the technical problems we might encounter with using a
computer controlled puppet, but as it happened all that part of the
job went swimmingly, it was just going round the houses on how the
thing should look that nearly floored us, and we just ran out of
time really. I dont think the paint wasn't even dry when we
shot on it.The promo won quite a few awards but only we know how
close to being an abortion it really was. I know Alan still has
nightmares about it.
NE-FX: Sometimes
you write for the Lab-Tech section in Make-up Artist Magazine, Are
topics picked for you, or are you in control of what you write
about?
CW: Our brief on Lab tech is very
open. We can write more or less what we like, and that's what we
tend to do , we write about new products we've tried or new methods.
Neither of us are actually very techie, and we try and keep in mind
that a lot of the magazines readership aren't either so we use it as
an ideas forum really. If anybody wants to know anything more
technical they contact us through our
website
NE-FX: In the most recent issue
of Make-up Artist Magazine, your Lab Tech article speaks highly of
the benefits of performing lifecasts with silicone, and mentions
some of the products out there available to do just that. Have you
had an opportunity to use these new techniques on real gigs yet and
if so, what was the result?
CW: The
technology for silicone lifecasting is definitely there, in fact its
been there a long time . I was talking with Chris Tucker the other
day and he was telling me about a product that he used regularly in
the seventies. I think it does have some advantages which I outlined
in the column but for myself I don’t know how much of an advantage
having a slightly more accurate cast is. I’m not the greatest
prosthetic makeup artist and the difference in results between the
two methods isn't huge. Will it make my own make-ups any better?
Probably not. I think that would take a lot more than a fractionally
less distorted lifecast!
NE-FX: What have
you learned while writing for Lab-Tech in Make-up Artist
Magazine?
CW: Mainly how hard it is to come
up with something different to say in each column. Actually if you
read them there is a definite preoccupation with new materials, as
that seems to be the only place where advances can be made. The
basic protocols haven't changed for
decades.
NE-FX: Let's talk for a moment
about your most recent success, '28 Days Later'. When was it actually shot?
CW: About two years ago now. I must say that 28 Days Later was probably
the best working experience we've had as a company. We were
lucky enough to put together a really good crew of people, who were
all working for a lot less than they could get elsewhere, and
we got along really well with the Director Danny Boyle, and the
Producer Andrew MacDonald.
NE-FX: 28 Days
later was advertised a lot and seemed to do well in the US. How was
it received in the UK?
CW: Better than anyone expected I
think. It was marketed very effectively and it had made its money
back within the first couple of weeks in the UK. Of course in the
States its done incredibly well, somewhere over $46m. When we were
making it there was a reluctance to talk about it as being a horror
movie, especially as part of it was financed by the National
Lottery. But I think anyone with a grounding in the genre knew
exactly what it was. And thankfully it was eventually marketed that
way. I think because it was a Danny Boyle picture it drew a slightly
different audience, and my impression was that the real gorehounds
were expecting something that was more Dawn of the Dead than Day of
the Triffids, but I’m very happy to be associated with it, and very
proud of the work we did on it.
NE-FX: 28
Days was marketed in the US as a zombie movie. The movie's
'monsters' however were played as hyper-kinetic infectious speed
freaks rather than zombies. What decisions were made to portray the
infected people in this way with a simple makeup and contacts
combination as opposed to a George Romero type
Zombie?
CW: We were involved right from the
start on 28 days, which is kind of unusual for us, and we did
consider the prosthetic route early on, but the 'infected' aren't
supposed to be dead so it didn't seem wholly appropriate. We talked
with Danny about doing something almost subliminal which would
manifest itself at the height of rage, and we knew Danny was
interested in (Francis) Bacon-esque imagery, so we looked towards combining something
prosthetic with something digital to literally depict a sort of
Shape of Rage. One of our crew, Dom Hailstone, came up with
some great still images, that everybody loved but which the post
production people said they didn't have a hope in hell of
reproducing for the time or the money, which was quite
disappointing. It might well have pushed the film in another
direction visually but I think it would have been worth it. Actually if you want to see the sort of thing we had in mind you
should check out Dom's video for 'Violent Delight's' track 'Transmission' which is quite extraordinary and
was largely done on a home computer! Eventually as our workload
increased on other aspects of the production, we took a step back
from the look of the 'Infected', though I think we can lay
claim to the contact lens design if nothing else which were
based on a design we had done for a Nike Commercial a few years
earlier.
NE-FX: In 28 Days Later, during a
particularly emotional sequence, Jim (the lead) returns home to find
his parents' bodies dead in bed. First off, Congratulations on some
superb work on the figures, they were most realistic and disturbing.
Second, How were the dummies made?
CW: They
were silicone dummies based on full body lifecasts of the actors. We
cast the whole body in alginate , then poured plastillene into the
mould and backed it up with biscuit foam. Then we sculpted the
figures down to make them a little more skeletal. We then remoulded
them and cast out the silicone positives. Essentially the figures
are backless, so we produced mostly seamless moulds so that we
didn't have to spent time seaming . We pretty much always do it this
way. We get asked a lot how to get rid of seams on silicone. The
best way is not to have them in the first place or to put them
someplace where they're never going to be
seen.
NE-FX: There seemed to be an enormous
amount of detail on them and gratuitous camera time because of
it. What was the construction time for the
effect?
CW: We had two weeks, not a great
deal of time especially as we had half a dozen other effects going
on as well. Andy Garner and Adrian Getley did the bulk of the
work, and just about everyone pitched in with the hair
punching.
NE-FX: With respect to the choice
to shoot on digital vs. film, What decisions
were made for the
makeup?
CW: Because we were shooting digital
we originally thought the set ups were going to be really quick and
that it was almost going to be guerilla film making which was one of
the considerations in not going the prosthetic route for the
infected. As it happened the film was very meticulously shot and lit
and I think that's pretty obvious when you look at
it.
NE-FX: Here in the US 28 Days Later was
released with a 'feel good' ending first then they re-released the
alternate ending. Which one was used in the UK and which did
audiences seem to like more?
CW: The feel
good ending was used here, which personally I think was a shame. I
like bleak endings, but I can understand the thinking that lay
behind the decision to reshoot it totally. I think showing the film
with both endings as they did in the US was a really good idea, and
Im glad they've put the alternative ending on the DVD in the UK.
There is another ending which was kind of cool
too.
NE-FX: I had the opportunity to see
John Schoonraad and his crew do their stuff at IMATS London. How was it working with the Schoonraad lifecasting team on
this project?
CW: I first met John on
Rawhead Rex years ago, and we've worked together lots ever since.
He's usually about on the most of the projects we do., either
lifecasting or mouldmaking. He's been around a long time but is
still enthusiastic about what he does. Im glad so many people got to
see him at IMATS last year because he stepped in at the last minute,
and put on a really good display. I do think he's very good at what
he does.
NE-FX: Is he still an unpaid
spokesperson for Nivea Crème?
CW: Yeah - the
Nivea works a treat though. If we have subjects with short hair we
often don't bother to baldcap them, we just slaver their head with
the cream. That way you dont end up losing texture at the back of
the neck or round the ears.
NE-FX: With more
thrillers like 28 days Later, Wrong Turn
and The Ring reviving horror as a genre, it would seem audiences are returning to
fear as an escape again. Why do you think this is?
CW: I hope they are, because I’d love
to get to work on a few more horror movies. I don’t have any
off-pat psychological answer for you, I don’t think we've suddenly
rediscovered a need for catharsis , I don’t think horror films are
reflecting some post-millenial social malaise, but I do know
that the film industry is basically cyclical and parasitic in
nature, and if horror films are making money again then hopefully
there'll be the usual frenzy of bandwagon jumping that inevitably
occurs and hopefully some decent movies will come out of
it.
NE-FX: I'll bet you have some
interesting stories about working with Ken Russell on Lair of the
White Worm. Any comment?
CW: Yes, but I
can’t tell you any of them. Suffice it to say that he's quite an
eccentric man in the morning, and in the afternoons he's quite
extraordinarily eccentric. Euphamistically speaking of
course.
NE-FX: You also worked with Steve
Norrington on 'Death Machine' who later went on to
Direct 'Blade'. Mr. Norrington started out as
a makeup artist, so was working under a director that knew your
industry more of a challenge for you?
CW: I
think most people who ever worked for Steve have found it a
challenge. He probably knows how to do everyone’s job on a film set
as well as they do. Steve is an incredibly good makeup effects guy,
great sculptor, great mechie...so yeah, we did set out to impress on
Death Machine, and certainly all the work we did back then with
translucent materials was because we were trying to push the
envelope a bit and impress him and that work stood us in good stead
for everything we've done since. It was our first job as a company
and so in some small way creature effects exists because of
Steve Norrington-which is kinda
scary.
NE-FX: You have worked with and
amazing range of talented, diverse directors. What have other
directors you worked with, like say Ridley
Scott, taught
you?
CW: I've always been a big Ridley Scott
fan, and just being on set everyday was an education. A lot of the
set ups were so complex that they'd take all day to prepare, just
keeping your patience and getting the job done has got to be tough
under those conditions. I’m always impressed by someone who can see
the big picture but appreciates the details, Ridley Scott's like
that and I think that's a good way to
be.
NE-FX: Aside from budget, what are the
differences between working on something like Black Hawk Down where
realism is essential vs. the considerably more 'over the top'
effects of something like a Hellraiser for
instance?
CW: Over the past few years there
had been a move to sort of epic war movies, it started with Saving Private Ryan and Band of Brothers continued with
things like Gladiator and the Four Feathers and Black Hawk Down and is continuing
with movies like Troy and Alexander
the Great where a lot of the work that
people like us are doing is making dead bodies and dead
horses. Essentially we've become prop makers, and what we make
is a tiny part of a far bigger picture. On something like
Hellraiser, or the kind of movies that got me interested in makeup
effects in the early eighties, the makeup effects were centre stage.
Often films were made solely to showcase the effects. So
I think our role has shifted quite significantly over the past
fifteen years. A decade ago we were pretty convinced that
makeup effects would be dead and that everything would be CGI-
that’s certainly happened as far as creatures are concerned,
but elsewhere what happened is that the work didn't disappear,
it just went someplace else...I can remember a time not so long ago
when if you saw a dummy on a film set it would be painted with
emulsion paint and have plumbers hemp for hair. Hopefully the stuff
we do is a little more realistic than
that.
NE-FX: What advice would you give to
aspiring makeup and effects artists?
CW: Ok,
the short answer is check out the FAQ page on our website at
www.creature-effects.com and if you
really want to do it, don't let anyone put you
off.
NE-FX: What is your favorite
movie?
CW: My favourite movies probably
aren't fx ones, but if we're talking about movies with cool stuff in
them, Id have to say The Howling, American Werewolf, The Thing, Videodrome, Pumpkinhead, Guyver Dark Hero,
The Creature from the Black Lagoon.
Actually around the time we started Creature Effects, Alan wrote a
book called 'Behind the Mask' which covered what
we think of now as being the Golden age of Rubber which I guess we
think of as being the 1980's. I have great affection for most of the
genre movies from that period, even the really bad ones, because
they're the ones that really influenced me to pursue this as a
career.
NE-FX: With the wide array of impressive
work, it's difficult, but if you could have done any character or
effect from any movie already made, what would it be and
why?
CW: I don’t think there’s anything
specifically. I never look at a film and think that we could have
done a better job. But I do sometimes
wonder...
NE-FX: What films are you working
on now?
CW: I've just been doing some work on a new
Jerry Bruckheimer movie about King Arthur and we're both about to start on Ridley Scott's new movie
'Crusades' (Editors note: this will most likely be released as “Kingdom of Heaven” though details are sketchy.) which should be
a lot of fun. It’s another big epic war movie, so lots more
dead bodies and horses. If were lucky we might even get to do some
makeups too.
Mr. Wallace, thanks you for chatting with me,
and I wish you and Mr Hedgcock all the best in your future
endeavors. Please don't be strangers, feel free to stop by the
discussion groups sometime and see what the group is up to. I am
sure our members would love to chat with you.
Cliff Wallace and Alan Hedgcock can be contacted through
their website here or you can read their latest
article in the Lab-Tech Section of Make-Up Artist
Magazine.
Be sure to check out our other interviews here.